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What Older People Like to Play: Genre Preferences and Acceptance of Casual Games

Journal Article published 18 Apr 2017 in JMIR Serious Games volume 5 issue 2 on page e8

Authors: Alvin Chesham, Patric Wyss, René Martin Müri, Urs Peter Mosimann, Tobias Nef

Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play

Journal Article published 1 Jun 2016 in JMIR Serious Games volume 4 issue 1 on page e9

Authors: Danielle Levac, Joanna Nawrotek, Emilie Deschenes, Tia Giguere, Julie Serafin, Martin Bilodeau, Heidi Sveistrup

Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity

Journal Article published 28 Jan 2016 in JMIR Serious Games volume 4 issue 1 on page e1

Authors: Trevor van Mierlo, Douglas Hyatt, Andrew T Ching, Rachel Fournier, Ron S Dembo

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

Journal Article published 3 Apr 2017 in JMIR Serious Games volume 5 issue 2 on page e6

Authors: Tessa A Kouwenhoven-Pasmooij, Suzan JW Robroek, Sui Wai Ling, Joost van Rosmalen, Elisabeth FC van Rossum, Alex Burdorf, MG Myriam Hunink

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Journal Article published 16 Dec 2016 in JMIR Serious Games volume 4 issue 2 on page e22

Authors: Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai

The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial

Journal Article published 21 Apr 2016 in JMIR Serious Games volume 4 issue 1 on page e4

Authors: Amber M Leiker, Matthew Miller, Lauren Brewer, Monica Nelson, Maria Siow, Keith Lohse

Design of a Serious Game for Handling Obstetrical Emergencies

Journal Article published 21 Dec 2016 in JMIR Serious Games volume 4 issue 2 on page e21

Authors: Estelle Jean dit Gautier, Virginie Bot-Robin, Aurélien Libessart, Guillaume Doucède, Michel Cosson, Chrystèle Rubod

Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study

Journal Article published 12 May 2017 in JMIR Serious Games volume 5 issue 2 on page e12

Authors: Alaa AlMarshedi, Gary Wills, Ashok Ranchhod

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Journal Article published 10 May 2017 in JMIR Serious Games volume 5 issue 2 on page e10

Authors: Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma

Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment

Journal Article published 16 May 2017 in JMIR Serious Games volume 5 issue 2 on page e11

Authors: Julien Adjedj, Gregory Ducrocq, Claire Bouleti, Louise Reinhart, Eleonora Fabbro, Yedid Elbez, Quentin Fischer, Antoine Tesniere, Laurent Feldman, Olivier Varenne

A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years

Journal Article published 22 Sep 2016 in JMIR Serious Games volume 4 issue 2 on page e15

Authors: Janneke CAW Peijnenborgh, Petra PM Hurks, Albert P Aldenkamp, Erik D van der Spek, GWM Rauterberg, Johan SH Vles, Jos GM Hendriksen

Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball

Journal Article published 15 Sep 2016 in JMIR Serious Games volume 4 issue 2 on page e16

Authors: James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski

Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study

Journal Article published 24 Oct 2016 in JMIR Serious Games volume 4 issue 2 on page e18

Authors: Abdulrahman Abdulla El-Hilly, Sheeraz Syed Iqbal, Maroof Ahmed, Yusuf Sherwani, Mohammed Muntasir, Sarim Siddiqui, Zaid Al-Fagih, Omar Usmani, Andreas B Eisingerich

Usability Evaluation Methods for Gesture-Based Games: A Systematic Review

Journal Article published 4 Oct 2016 in JMIR Serious Games volume 4 issue 2 on page e17

Authors: Fernando Winckler Simor, Manoela Rogofski Brum, Jaison Dairon Ebertz Schmidt, Rafael Rieder, Ana Carolina Bertoletti De Marchi

Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study

Journal Article published 1 Apr 2016 in JMIR Serious Games volume 4 issue 1 on page e2

Authors: Miel A P Vugts, Margot C W Joosen, Alfonsus H M M van Bergen, Hubertus J M Vrijhoef

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

Journal Article published 27 May 2016 in JMIR Serious Games volume 4 issue 1 on page e7

Authors: Tiffany Tong, Mark Chignell, Mary C. Tierney, Jacques Lee

The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents

Journal Article published 3 Mar 2015 in JMIR Serious Games volume 3 issue 1 on page e1

Authors: Matthew Shepherd, Theresa Fleming, Mathijs Lucassen, Karolina Stasiak, Ian Lambie, Sally N Merry

Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

Journal Article published 27 Nov 2015 in JMIR Serious Games volume 3 issue 2 on page e8

Authors: Marie-Louise Bird, Brodie Clark, Johanna Millar, Sue Whetton, Stuart Smith

Who Is Still Playing Pokémon Go? A Web-Based Survey

Journal Article published 5 Apr 2017 in JMIR Serious Games volume 5 issue 2 on page e7

Authors: Peter Rasche, Anna Schlomann, Alexander Mertens

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women

Journal Article published 2 Jun 2016 in JMIR Serious Games volume 4 issue 1 on page e8

Authors: Mariya Shiyko, Sean Hallinan, Magy Seif El-Nasr, Shree Subramanian, Carmen Castaneda-Sceppa