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Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach JOURNAL ARTICLE published 27 August 2021 in JMIR Serious Games |
Immersive Virtual Reality–Based Methods for Assessing Executive Functioning: Systematic Review JOURNAL ARTICLE published 26 February 2024 in JMIR Serious Games |
Smartphone-Based Virtual and Augmented Reality Implicit Association Training (VARIAT) for Reducing Implicit Biases Toward Patients Among Health Care Providers: App Development and Pilot Testing JOURNAL ARTICLE published 7 March 2024 in JMIR Serious Games |
Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study JOURNAL ARTICLE published 23 March 2022 in JMIR Serious Games |
Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression JOURNAL ARTICLE published 18 February 2014 in JMIR Serious Games |
Designing Virtual Reality–Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study JOURNAL ARTICLE published 6 July 2022 in JMIR Serious Games |
Factors Associated with Sustained Exergaming: Longitudinal Investigation JOURNAL ARTICLE published 31 July 2019 in JMIR Serious Games |
A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study JOURNAL ARTICLE published 6 March 2024 in JMIR Serious Games |
Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis JOURNAL ARTICLE published 12 February 2024 in JMIR Serious Games |
Exploring Key Factors Influencing Nursing Students’ Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational Study JOURNAL ARTICLE published 4 January 2023 in JMIR Serious Games |
Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis JOURNAL ARTICLE published 14 November 2023 in JMIR Serious Games |
Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study JOURNAL ARTICLE published 15 November 2023 in JMIR Serious Games |
Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial JOURNAL ARTICLE published 8 October 2020 in JMIR Serious Games |
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants JOURNAL ARTICLE published 19 May 2022 in JMIR Serious Games |
Pressure Ulcer Management Virtual Reality Simulation (PU-VRSim) for Novice Nurses: A Mixed-Methods Study (Preprint) JOURNAL ARTICLE published 27 September 2023 in JMIR Serious Games |
Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional Study JOURNAL ARTICLE published 22 April 2024 in JMIR Serious Games |
Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game JOURNAL ARTICLE published 6 December 2016 in JMIR Serious Games |
A Serious Game to Train Rhythmic Abilities in Children With Dyslexia: Feasibility and Usability Study JOURNAL ARTICLE published 11 January 2024 in JMIR Serious Games |
Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review JOURNAL ARTICLE published 19 August 2021 in JMIR Serious Games |
The Effects of Serious Games on Cardiopulmonary Resuscitation Training and Education: Systematic Review With Meta-Analysis of Randomized Controlled Trials JOURNAL ARTICLE published 6 February 2024 in JMIR Serious Games |