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Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis JOURNAL ARTICLE published 12 February 2024 in JMIR Serious Games |
Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial JOURNAL ARTICLE published 8 October 2020 in JMIR Serious Games |
Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis JOURNAL ARTICLE published 19 October 2022 in JMIR Serious Games |
Evaluating the Utility of a Psychoeducational Serious Game (SPARX) in Protecting Inuit Youth From Depression: Pilot Randomized Controlled Trial JOURNAL ARTICLE published 9 March 2023 in JMIR Serious Games |
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial JOURNAL ARTICLE published 22 March 2022 in JMIR Serious Games |
Figure Correction: Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial JOURNAL ARTICLE published 11 July 2019 in JMIR Serious Games |
Global Scientific Trends in Virtual Reality for Pain Treatment From 2000 to 2022: Bibliometric Analysis JOURNAL ARTICLE published 14 November 2023 in JMIR Serious Games |
Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study JOURNAL ARTICLE published 15 November 2023 in JMIR Serious Games |
Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis JOURNAL ARTICLE published 27 July 2022 in JMIR Serious Games |
Smartphone-Based Virtual and Augmented Reality Implicit Association Training (VARIAT) for Reducing Implicit Biases Toward Patients Among Health Care Providers: App Development and Pilot Testing JOURNAL ARTICLE published 7 March 2024 in JMIR Serious Games |
Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study JOURNAL ARTICLE published 6 February 2020 in JMIR Serious Games |
Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study JOURNAL ARTICLE published 9 November 2021 in JMIR Serious Games |
Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study JOURNAL ARTICLE published 25 November 2021 in JMIR Serious Games |
Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial JOURNAL ARTICLE published 3 February 2022 in JMIR Serious Games |
Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study JOURNAL ARTICLE published 16 May 2023 in JMIR Serious Games |
Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study JOURNAL ARTICLE published 10 May 2022 in JMIR Serious Games |
A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study JOURNAL ARTICLE published 22 December 2020 in JMIR Serious Games |
Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study JOURNAL ARTICLE published 10 September 2018 in JMIR Serious Games |
Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults JOURNAL ARTICLE published 22 March 2021 in JMIR Serious Games |
Correction: Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies JOURNAL ARTICLE published 13 May 2021 in JMIR Serious Games |