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“Fear the Old Blood”: The Gothicism of Bloodborne JOURNAL ARTICLE published January 2024 in Games and Culture |
Running With the Dead: Speedruns and Generative Rupture inLeft 4 Dead 1and2 JOURNAL ARTICLE published July 2020 in Games and Culture |
Embodied Metaphors: Exposing Informatic Control Through First-Person Shooters JOURNAL ARTICLE published May 2011 in Games and Culture |
The Morality of Play JOURNAL ARTICLE published September 2013 in Games and Culture |
On the Research Value of Large Games JOURNAL ARTICLE published April 2006 in Games and Culture |
Institutionalized Aesthetics: Video Games and the Contemporary Art Gallery JOURNAL ARTICLE published 11 April 2024 in Games and Culture |
Becoming Bayek: Blackness, Egypt, and Identity in Assassin's Creed: Origins JOURNAL ARTICLE published November 2023 in Games and Culture |
Does Streaming Esports Affect Players’ Behavior and Performance? JOURNAL ARTICLE published January 2020 in Games and Culture Research funded by Defense Advanced Research Projects Agency (D16AP00115) |
Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context JOURNAL ARTICLE published June 2022 in Games and Culture |
Mask of the Translator: Walter Benjamin and Metal Gear Solid’s Difficult Relationship with Localization JOURNAL ARTICLE published November 2022 in Games and Culture |
Trusting the Avatar JOURNAL ARTICLE published July 2010 in Games and Culture |
Horror Video Games and the “Active-Passive” Debate JOURNAL ARTICLE published March 2023 in Games and Culture |
“Beyond Their Actual Limits”: Immersion, Interactivity, and the Virtual Sublime in Burke and Video Games JOURNAL ARTICLE published January 2023 in Games and Culture |
Emitexts and Paratexts JOURNAL ARTICLE published July 2015 in Games and Culture |
Hypermodern Video Games as Emblems of Empire or How the Gaming Multitude Adapts to Hypermodernity JOURNAL ARTICLE published May 2021 in Games and Culture Research funded by Social Sciences and Humanities Research Council of Canada (Canada Research Chair) |
Digital–Physical Reality Game JOURNAL ARTICLE published June 2016 in Games and Culture |
Gaming for Ecological Activism: A Multidimensional Model for Networks Articulated Through Video Games JOURNAL ARTICLE published 20 April 2023 in Games and Culture |
Symbolic Violence in the Language of Game Descriptions of Blackness: The Case of Pathfinder JOURNAL ARTICLE published 30 May 2023 in Games and Culture |
Jean Baudrillard and the Definitive Ambivalence of Gaming JOURNAL ARTICLE published October 2007 in Games and Culture |
It Does Matter If You Win or Lose, and How You Play the (Video) Game JOURNAL ARTICLE published June 2021 in Games and Culture |