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The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial

Journal Article published 21 Apr 2016 in JMIR Serious Games volume 4 issue 1 on page e4

Authors: Amber M Leiker, Matthew Miller, Lauren Brewer, Monica Nelson, Maria Siow, Keith Lohse

A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years

Journal Article published 22 Sep 2016 in JMIR Serious Games volume 4 issue 2 on page e15

Authors: Janneke CAW Peijnenborgh, Petra PM Hurks, Albert P Aldenkamp, Erik D van der Spek, GWM Rauterberg, Johan SH Vles, Jos GM Hendriksen

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

Journal Article published 27 May 2016 in JMIR Serious Games volume 4 issue 1 on page e7

Authors: Tiffany Tong, Mark Chignell, Mary C. Tierney, Jacques Lee

Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study

Journal Article published 20 Sep 2013 in JMIR Serious Games volume 1 issue 1 on page e2

Authors: Usman Jaffer, Nigel W John, Nigel Standfield

Diabetes Island: Preliminary Impact of a Virtual World Self-Care Educational Intervention for African Americans With Type 2 Diabetes

Journal Article published 8 Aug 2014 in JMIR Serious Games volume 2 issue 2 on page e10

Authors: Laurie Ruggiero, Ada Moadsiri, Lauretta T Quinn, Barth B Riley, Kirstie K Danielson, Colleen Monahan, Valerie A Bangs, Ben S Gerber

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

Journal Article published 29 Jul 2014 in JMIR Serious Games volume 2 issue 2 on page e7

Authors: Benjamin M Good, Salvatore Loguercio, Obi L Griffith, Max Nanis, Chunlei Wu, Andrew I Su

DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss

Journal Article published 7 Feb 2014 in JMIR Serious Games volume 2 issue 1 on page e2

Authors: Tricia Leahey, Jamie Rosen

Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression

Journal Article published 18 Feb 2014 in JMIR Serious Games volume 2 issue 1 on page e3

Authors: Colleen Cheek, Heather Bridgman, Theresa Fleming, Elizabeth Cummings, Leonie Ellis, Mathijs FG Lucassen, Matthew Shepherd, Timothy Skinner

Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

Journal Article published 12 Nov 2014 in JMIR Serious Games volume 2 issue 2 on page e12

Authors: Jose-Antonio Lozano-Quilis, Hermenegildo Gil-Gómez, Jose-Antonio Gil-Gómez, Sergio Albiol-Pérez, Guillermo Palacios-Navarro, Habib M Fardoun, Abdulfattah S Mashat

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care

Journal Article published 28 Jan 2014 in JMIR Serious Games volume 2 issue 1 on page e1

Authors: Ricky Leung

A Functional Magnetic Resonance Imaging Assessment of Small Animals’ Phobia Using Virtual Reality as a Stimulus

Journal Article published 27 Jun 2014 in JMIR Serious Games volume 2 issue 1 on page e6

Authors: Miriam Clemente, Beatriz Rey, Aina Rodriguez-Pujadas, Juani Breton-Lopez, Alfonso Barros-Loscertales, Rosa M Baños, Cristina Botella, Mariano Alcañiz, Cesar Avila

Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

Journal Article published 4 Apr 2014 in JMIR Serious Games volume 2 issue 1 on page e4

Authors: Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug

What Serious Video Games Can Offer Child Obesity Prevention

Journal Article published 16 Jul 2014 in JMIR Serious Games volume 2 issue 2 on page e8

Authors: Debbe Thompson

Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball

Journal Article published 15 Sep 2016 in JMIR Serious Games volume 4 issue 2 on page e16

Authors: James S Thomas, Christopher R France, Megan E Applegate, Samuel T Leitkam, Peter E Pidcoe, Stevan Walkowski

Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America

Journal Article published 16 Nov 2017 in JMIR Serious Games volume 5 issue 4 on page e22

Authors: Sara Champlin, Juli James

Using a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience

Journal Article published 21 Jul 2015 in JMIR Serious Games volume 3 issue 2 on page e5

Authors: Michelle Aebersold, Antonia Villarruel, Dana Tschannen, Angel Valladares, Joseph Yaksich, Emily Yeagley, Armani Hawes

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Journal Article published 10 May 2017 in JMIR Serious Games volume 5 issue 2 on page e10

Authors: Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma

Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study

Journal Article published 12 May 2017 in JMIR Serious Games volume 5 issue 2 on page e12

Authors: Alaa AlMarshedi, Gary Wills, Ashok Ranchhod

Gamification in Stress Management Apps: A Critical App Review

Journal Article published 7 Jun 2017 in JMIR Serious Games volume 5 issue 2 on page e13

Authors: Alexandra Hoffmann, Corinna A Christmann, Gabriele Bleser

Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study

Journal Article published 31 Jul 2017 in JMIR Serious Games volume 5 issue 3 on page e16

Authors: Chariklia Tziraki, Rakel Berenbaum, Daniel Gross, Judith Abikhzer, Boaz M Ben-David