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Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Journal Article published 18 Jul 2016 in JMIR Serious Games volume 4 issue 2 on page e12

Authors: Stefanie Wiloth, Nele Lemke, Christian Werner, Klaus Hauer

Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study

Journal Article published 11 May 2018 in JMIR Serious Games volume 6 issue 2 on page e8

Authors: Patrick Motz, Megan Gray, Taylor Sawyer, Jennifer Kett, Douglas Danforth, Kellen Maicher, Rachel Umoren

Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis

Journal Article published 5 Apr 2018 in JMIR Serious Games volume 6 issue 2 on page e6

Authors: Jasmien Vervaeke, Jan Van Looy, Kristof Hoorelbeke, Chris Baeken, Ernst HW Koster

User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design

Journal Article published 11 Jan 2017 in JMIR Serious Games volume 5 issue 1 on page e2

Authors: Ellen Brox, Stathis Th Konstantinidis, Gunn Evertsen

A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment

Journal Article published 18 May 2016 in JMIR Serious Games volume 4 issue 1 on page e5

Authors: Pierre Pasquier, Stéphane Mérat, Brice Malgras, Ludovic Petit, Xavier Queran, Christian Bay, Mathieu Boutonnet, Patrick Jault, Sylvain Ausset, Yves Auroy, Jean Paul Perez, Antoine Tesnière, François Pons, Alexandre Mignon

Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study

Journal Article published 12 May 2017 in JMIR Serious Games volume 5 issue 2 on page e12

Authors: Alaa AlMarshedi, Gary Wills, Ashok Ranchhod

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Journal Article published 10 May 2017 in JMIR Serious Games volume 5 issue 2 on page e10

Authors: Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

Journal Article published 29 Jul 2014 in JMIR Serious Games volume 2 issue 2 on page e7

Authors: Benjamin M Good, Salvatore Loguercio, Obi L Griffith, Max Nanis, Chunlei Wu, Andrew I Su

Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study

Journal Article published 9 Sep 2016 in JMIR Serious Games volume 4 issue 2 on page e14

Authors: Alaa AlMarshedi, Gary Wills, Ashok Ranchhod

Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

Journal Article published 4 Apr 2014 in JMIR Serious Games volume 2 issue 1 on page e4

Authors: Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug

A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial

Journal Article published 28 Jul 2016 in JMIR Serious Games volume 4 issue 2 on page e13

Authors: Georges Elias Khalil, Ivan L Beale, Minxing Chen, Alexander V Prokhorov

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care

Journal Article published 28 Jan 2014 in JMIR Serious Games volume 2 issue 1 on page e1

Authors: Ricky Leung

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study

Journal Article published 20 Mar 2018 in JMIR Serious Games volume 6 issue 1 on page e5

Authors: Marco Simões, Miguel Bernardes, Fernando Barros, Miguel Castelo-Branco

Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial

Journal Article published 27 Mar 2018 in JMIR Serious Games volume 6 issue 1 on page e4

Authors: Thomas McBain, Matthew Weston, Paul Crawshaw, Catherine Haighton, Iain Spears

Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review

Journal Article published 28 Feb 2018 in JMIR Serious Games volume 6 issue 1 on page e3

Authors: Steven Barnes, Julie Prescott

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study

Journal Article published 16 Apr 2018 in JMIR Serious Games volume 6 issue 2 on page e7

Authors: Mary Metcalf, Karen Rossie, Katie Stokes, Christina Tallman, Bradley Tanner

Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

Journal Article published 24 Mar 2017 in JMIR Serious Games volume 5 issue 1 on page e5

Authors: Alexander R Hale, Vicki Louise Young, Ann Grand, Cliodna Ann Miriam McNulty

A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study

Journal Article published 3 Apr 2017 in JMIR Serious Games volume 5 issue 2 on page e6

Authors: Tessa A Kouwenhoven-Pasmooij, Suzan JW Robroek, Sui Wai Ling, Joost van Rosmalen, Elisabeth FC van Rossum, Alex Burdorf, MG Myriam Hunink

Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America

Journal Article published 16 Nov 2017 in JMIR Serious Games volume 5 issue 4 on page e22

Authors: Sara Champlin, Juli James

Assessing Video Games to Improve Driving Skills: A Literature Review and Observational Study

Journal Article published 7 Aug 2014 in JMIR Serious Games volume 2 issue 2 on page e5

Authors: Damian Sue, Pradeep Ray, Amir Talaei-Khoei, Jitendra Jonnagaddala, Suchada Vichitvanichphong