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DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss

Journal Article published 7 Feb 2014 in JMIR Serious Games volume 2 issue 1 on page e2

Authors: Tricia Leahey, Jamie Rosen

Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study

Journal Article published 6 Aug 2013 in JMIR Serious Games volume 1 issue 1 on page e1

Authors: Ioannis Tarnanas, Winfried Schlee, Magda Tsolaki, René Müri, Urs Mosimann, Tobias Nef

Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity

Journal Article published 25 Nov 2014 in JMIR Serious Games volume 2 issue 2 on page e13

Authors: Arlen C Moller, Sara Majewski, Melanie Standish, Pooja Agarwal, Aleksandra Podowski, Rebecca Carson, Biruk Eyesus, Aakash Shah, Kristin L Schneider

The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial

Journal Article published 21 Apr 2016 in JMIR Serious Games volume 4 issue 1 on page e4

Authors: Amber M Leiker, Matthew Miller, Lauren Brewer, Monica Nelson, Maria Siow, Keith Lohse

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

Journal Article published 27 May 2016 in JMIR Serious Games volume 4 issue 1 on page e7

Authors: Tiffany Tong, Mark Chignell, Mary C. Tierney, Jacques Lee

A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial

Journal Article published 28 Jul 2016 in JMIR Serious Games volume 4 issue 2 on page e13

Authors: Georges Elias Khalil, Ivan L Beale, Minxing Chen, Alexander V Prokhorov

The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

Journal Article published 29 Jul 2014 in JMIR Serious Games volume 2 issue 2 on page e7

Authors: Benjamin M Good, Salvatore Loguercio, Obi L Griffith, Max Nanis, Chunlei Wu, Andrew I Su

Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care

Journal Article published 28 Jan 2014 in JMIR Serious Games volume 2 issue 1 on page e1

Authors: Ricky Leung

Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression

Journal Article published 18 Feb 2014 in JMIR Serious Games volume 2 issue 1 on page e3

Authors: Colleen Cheek, Heather Bridgman, Theresa Fleming, Elizabeth Cummings, Leonie Ellis, Mathijs FG Lucassen, Matthew Shepherd, Timothy Skinner

Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

Journal Article published 4 Apr 2014 in JMIR Serious Games volume 2 issue 1 on page e4

Authors: Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug