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Health Behavior Theory in Physical Activity Game Apps: A Content Analysis

Journal Article published 13 Jul 2015 in JMIR Serious Games volume 3 issue 2 on page e4

Authors: Hannah E Payne, Victor BA Moxley, Elizabeth MacDonald

Validation of a Computerized, Game-based Assessment Strategy to Measure Training Effects on Motor-Cognitive Functions in People With Dementia

Journal Article published 18 Jul 2016 in JMIR Serious Games volume 4 issue 2 on page e12

Authors: Stefanie Wiloth, Nele Lemke, Christian Werner, Klaus Hauer

Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study

Journal Article published 11 May 2018 in JMIR Serious Games volume 6 issue 2 on page e8

Authors: Patrick Motz, Megan Gray, Taylor Sawyer, Jennifer Kett, Douglas Danforth, Kellen Maicher, Rachel Umoren

Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis

Journal Article published 5 Apr 2018 in JMIR Serious Games volume 6 issue 2 on page e6

Authors: Jasmien Vervaeke, Jan Van Looy, Kristof Hoorelbeke, Chris Baeken, Ernst HW Koster

Who Is Still Playing Pokémon Go? A Web-Based Survey

Journal Article published 5 Apr 2017 in JMIR Serious Games volume 5 issue 2 on page e7

Authors: Peter Rasche, Anna Schlomann, Alexander Mertens

Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play

Journal Article published 1 Jun 2016 in JMIR Serious Games volume 4 issue 1 on page e9

Authors: Danielle Levac, Joanna Nawrotek, Emilie Deschenes, Tia Giguere, Julie Serafin, Martin Bilodeau, Heidi Sveistrup

Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study

Journal Article published 12 May 2017 in JMIR Serious Games volume 5 issue 2 on page e12

Authors: Alaa AlMarshedi, Gary Wills, Ashok Ranchhod

Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study

Journal Article published 10 May 2017 in JMIR Serious Games volume 5 issue 2 on page e10

Authors: Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma

Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study

Journal Article published 9 Sep 2016 in JMIR Serious Games volume 4 issue 2 on page e14

Authors: Alaa AlMarshedi, Gary Wills, Ashok Ranchhod

User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness

Journal Article published 16 Jan 2018 in JMIR Serious Games volume 6 issue 1 on page e2

Authors: Roger Vilardaga, Javier Rizo, Emily Zeng, Julie A Kientz, Richard Ries, Chad Otis, Kayla Hernandez