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Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study JOURNAL ARTICLE published 11 August 2023 in JMIR Serious Games |
Figure Correction: Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial JOURNAL ARTICLE published 11 July 2019 in JMIR Serious Games |
Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health JOURNAL ARTICLE published 7 February 2023 in JMIR Serious Games |
Innovative Technology–Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis JOURNAL ARTICLE published 30 May 2022 in JMIR Serious Games |
Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study JOURNAL ARTICLE published 24 March 2021 in JMIR Serious Games |
Ecological Validity of Virtual Reality Daily Living Activities Screening for Early Dementia: Longitudinal Study JOURNAL ARTICLE published 6 August 2013 in JMIR Serious Games |
Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study JOURNAL ARTICLE published 2 September 2020 in JMIR Serious Games |
A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women JOURNAL ARTICLE published 14 April 2022 in JMIR Serious Games |
Game Design in Mental Health Care: Case Study–Based Framework for Integrating Game Design Into Therapeutic Content JOURNAL ARTICLE published 1 December 2021 in JMIR Serious Games |
Using String Metrics to Improve the Design of Virtual Conversational Characters: Behavior Simulator Development Study JOURNAL ARTICLE published 27 February 2020 in JMIR Serious Games |
Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study JOURNAL ARTICLE published 12 October 2021 in JMIR Serious Games |
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App JOURNAL ARTICLE published 18 January 2021 in JMIR Serious Games |
Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial JOURNAL ARTICLE published 23 May 2018 in JMIR Serious Games |
An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial JOURNAL ARTICLE published 8 December 2022 in JMIR Serious Games |
Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis JOURNAL ARTICLE published 29 September 2022 in JMIR Serious Games |
Social Media Users’ Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment Analysis JOURNAL ARTICLE published 4 August 2022 in JMIR Serious Games |
Digital Gamification Tools to Enhance Vaccine Uptake: Scoping Review JOURNAL ARTICLE published 29 February 2024 in JMIR Serious Games |
A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation JOURNAL ARTICLE published 23 July 2019 in JMIR Serious Games |
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study JOURNAL ARTICLE published 2 July 2021 in JMIR Serious Games |
A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study JOURNAL ARTICLE published 13 February 2023 in JMIR Serious Games |