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Stereo-consistent screen-space ambient occlusion JOURNAL ARTICLE published 4 May 2022 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by China Scholarship Council (201603170298) | VR-Renovate- Dutch Research Council (NWO) with consortium partners Noorderberg B.V., Knaapen Renovatie en Onderhoud B.V., Mateboer Bouw B.V. en Zaanderwijk Beheer B.V (403.19.222) | National Natural Science Foundation of China (61871388) | Swiss National Science Foundation (Advanced Postdoc Mobility Project 174321) |
Recovering Geometric Information with Learned Texture Perturbations JOURNAL ARTICLE published 22 September 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by Office of Naval Research (N00014-13-1-0346, N00014-17-1-2174) |
A Hybrid Material Point Method for Frictional Contact with Diverse Materials JOURNAL ARTICLE published 26 July 2019 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by National Science Foundation (CCF-1422795) | Office of Naval Research (N000141110719) | Intel STC-Visual Computing Grant (20112360) | U.S. Department of Defense (W81XWH-15-1-0147) |
Fast Position-based Multi-Agent Group Dynamics JOURNAL ARTICLE published 12 May 2023 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Efficient Hyperparameter Optimization for Physics-based Character Animation JOURNAL ARTICLE published 26 April 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
ManiLoco JOURNAL ARTICLE published 12 May 2023 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by U.S. National Institute of Health (#R25EY029127) |
A Tale of Two Productions JOURNAL ARTICLE published 6 September 2022 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by Arts and Humanities Research Council (AH/S002839/1) |
Motion In-Betweening with Phase Manifolds JOURNAL ARTICLE published 16 August 2023 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Stochastic-Depth Ambient Occlusion JOURNAL ARTICLE published 26 April 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Efficient acoustic perception for virtual AI agents JOURNAL ARTICLE published 22 September 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Sampling-based Rig Conversion into Non-rigid Helper Bones JOURNAL ARTICLE published 25 July 2018 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by JSPS KAKENHI (15K16110) |
drop JOURNAL ARTICLE published 30 July 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Making Up 3D Bodies JOURNAL ARTICLE published 30 July 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Reversal, Disconnect, and Proposition JOURNAL ARTICLE published 30 July 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations JOURNAL ARTICLE published 26 July 2019 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
Agent-based cooperative animation for box-manipulation using reinforcement learning JOURNAL ARTICLE published 3 June 2019 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by The Ministry of Science and Technology of the ROC (MOST 106-2221-E-009-161-MY2) |
Spinning the Conductors of an Indigenous Tradition JOURNAL ARTICLE published 30 July 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by ANID / FONDECYT (3180403) |
ReMember JOURNAL ARTICLE published 30 July 2021 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by National Research Foundation of Korea (NRF-2019R1A4A1025958, NRF-2021R1C1C101290011) |
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games JOURNAL ARTICLE published 4 May 2022 in Proceedings of the ACM on Computer Graphics and Interactive Techniques |
High-Performance Image Filters via Sparse Approximations JOURNAL ARTICLE published 26 August 2020 in Proceedings of the ACM on Computer Graphics and Interactive Techniques Research funded by European Regional Development Fund (EMR10,EFRE-0500038) | Deutsche Forschungsgemeinschaft (KO 2064/6-1) |